![]() System are not accurately known, so the years in the table below are based on dates found in advertisements and copyright years in the games, neither of which are particularly accurate. System and canceled their planned releases. As a late adopter, they must have learned quickly that there wasn't any money left in the VS. Sunsoft would have outstripped Konami, but several of their games were never finished. Much like with the NES and Plaćhoice-10, Nintendo developed most of the launch titles and then relied on third party developers to push the system along. System, in order of game count, are: Nintendo (20), Namco (9), Konami (4), and Sunsoft (3). ![]() The top four developers to release games on the Vs. System, however many games were planned to be released but were never realized due to arcades waning in popularity over the 1980s. In total, 42 games were published for the VS. If this feature was not incorporated in the game, the cabinet would work as just two different cabinets. This would only work if both game slots had the same game, and if both were coded to handle this feature. This allowed players to play the same game at the same time, but each looking at their own dedicated monitor. DualSystem had a special bus which allowed the CPUs and PPUs of a handful of games to communicate. Namco was able to bypass this demand by adding dip switches onto their game boards which would allow their games to swap palettes to match the various PPUs. It seems Nintendo purposely did this in order to sell more hardware and prevent piracy. Using the wrong PPU would still allow the game to run, but all the colors would be off. Each PPU was essentially identical, but had a different color palette in ROM. However, instead of relying on the Famicom's single PPU, several different RGB PPUs were made for the system. System uses the same Ricoh 2A03 CPU and APU as the Famicom/NES, and, like a Famicom, had a slot into which a game board could be inserted. The upright model had the screens angled away from each other a little which made the cabinets difficult to place in a row, while the sit-down model, also known as the "red tent," had the monitors facing opposite directions. Each DualSystem had with two CPUs, two game slots, and two dual control panels. UniSystem" cabinet which featured a single system with a dual control panel. DualSystem" cabinets, one upright the other sit-down, and a conversion of earlier NES arcade titles into a "VS. The cabinet was released in three form factors, two "VS. I thought the game looked very interesting and would have loved to have played it, but I never had any money. The second memory was a little later when I was around 8 years old and some older kids playing Vs. I didn't understand how to play the game, so I avoided the question mark blocks and ran straight into the first goomba. ![]() was, but it looked interesting enough for me to use a precious quarter. Up until that point, I had only played the Atari 2600 and I had no idea what Super Mario Bros. on a UniSystem when I was around 6 or 7 years old. Top Gun Vs.I only have two memories of the VS. titles already included in V5 sauce: Chinese Hero Gradius II Vs. System playlist, but now I'd like to complete the real set of from PCBs available on that cabinet. I was initially substituting in some of the NES versions of these titles for my Vs. System titles that are MISSING from the current sauce that I'm trying to build new UCEs for: Yeah, that's what I thought too as most of those when you open the files with 7zip, you can see are mame2003_plus_libretro, but it's these 20 Vs. ![]()
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